When is hidden arsenal 7 coming out




















It's not going to overhaul the game by any means, but a good chunk of the meta will probably see a shift once these hit the market starting in October. Battles of Legend enters the fray this Fall! Multiply your fun with this all-foil booster set that introduces never-before-released cards from the first six Yu-Gi-Oh! Here is a quick look at what Duelists can expect:. Gorgeous Premium Gold Rares return to give many of your favorite cards a classy new look!

Premium Gold Rare Cards have raised golden outlines, borders, symbols, and icons that accentuate the artwork of and add texture to many of your favorite cards. Ten more cards get a complete makeover with new variant artwork in addition to the Premium Gold Rare treatment! Knightmare Unicorn will also receive a new variant artwork, giving a powerful combo a new look! Maximum Gold: El Dorado will also be home to a number of new cards in addition to its many returning favorites. Cards that don't get the Premium Gold Rare treatment will still get a bit of gold themselves, appearing as gold-lettered Rare cards instead of the standard silver lettering.

Each box will include 4 packs with 7 cards each: 2 Premium Gold Rares and 5 gold-letter Rares. Learn the legends and experience the story from the beginning with Hidden Arsenal: Chapter 1!

It's been over a decade since the Hidden Arsenal era began, and now, Duelists can obtain historic cards from the first four Hidden Arsenal sets like they've never been seen before and learn the stories behind them in this epic collection!

Flood the field with the army of the Ice Barrier! Fortify your Fabled Deck with many core cards integral to any Fabled strategy! Capitalize on discarding cards from your hand and gaining powerful effects! Make sure to utilize the new "Fabled" cards that were featured in Blazing Vortex! With tons of new additions in Ghosts From the Past , Dragunity Duelists won't want to miss this chance to find some of the most sought-after "Dragunity" cards from the Hidden Arsenal era.

Each box will have 2 standard Ultra Rares and 4 colorful Ultra Rares. The entire Ultra Rare pool is available in blue, green, purple, and the standard gold. Each Hidden Arsenal: Chapter 1 box will contain one of several special collectible dice. As a special bonus, Duelists can also learn the legends of the Hidden Arsenal world! When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand.

You can only use the effect of "Gusto Griffin" once per turn. You can only gain this effect once per turn.

When this card declares an attack: Draw 1 card and reveal it. If the revealed card is a "Gishki" monster, look at 1 random card in your opponent's hand. Choose 1 monster from your Deck and place it on top of your Deck. Target 3 monsters in your Graveyard; shuffle all targets into the Deck, then draw 1 card. This Special Summon is treated as a Fusion Summon.

Destroy it during the End Phase. HAEN D. Esper Star Sparrow" on the field. Your opponent cannot target other monsters you control with effects or for attacks. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Defense Position. If you do, banish it when it leaves the field.

Esper Star Sparrow" from your Deck or Graveyard to your hand. While this card is face-up on the field, it cannot change its battle position.

Once per turn: You can target 1 monster you control; it can attack your opponent directly this turn. Must first be Special Summoned from your hand by sending 1 "D. You can Tribute this card to target 1 "D. This card cannot attack the turn you activate this effect. Must first be Special Summoned from your hand by having only Machine-Type monsters in your Graveyard min. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand.

When this card is Normal Summoned or flipped face-up: You can target 1 "Gishki" monster in your Graveyard; return that target to the top of the Deck. Once per turn: You can target 1 "Constellar" monster you control or in your Graveyard; this card's Level becomes the current Level of that monster.

During your next Standby Phase, return this card banished by this effect to the field, and if you do, it gains ATK. You can only use the effect of "Evilswarm Thunderbird" once per turn.

When this card leaves the field because of your opponent's card either by battle or by card effect : You can target 1 face-up monster your opponent controls; take control of that target until your next End Phase. Must be Special Summoned from your hand by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards.

Cards and effects cannot be activated in response to this effect's activation. Once per turn: You can declare 1 Monster Type and Attribute; look at 1 random card in your opponent's hand, and if it is a monster of the declared Type and Attribute, shuffle it into the Deck.

Otherwise, return it to the hand. Once per turn: You can pay Life Points; draw 1 card and reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name and original effect become the same as that banished monster's. Flip Effects are not activated. Xyz Materials attached to that monster also become Xyz Materials on this card.

If you do, its effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster on the field or in either player's Graveyard; return that target to the hand. Each effect can only be used once while this card is face-up on the field.

Target 1 card your opponent controls; return that target to the hand. Send 1 random card from your opponent's hand to the Graveyard. Target 1 card in your opponent's Graveyard; banish that target.



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