Just keep in mind -- this most likely means other Khajiits have this ability. Players should be cautious when they sneak around these feline. Khajiit in Skyrim get a bad name when it comes to Skooma, an addictive narcotic. While the species might unfairly be seen as Skooma addicts, there is a Khajiit addict players can meet. His name is J'darr and can be found in Alftand glacier ruins with his dead brother -- someone he believes is still alive.
J'darr was brought on an expedition by his brother in an attempt to reduce the effects of Skooma. This did not work, and J'darr will attack the player on sight. Humorously, J'darr will refer to the Dragonborn as a 'smoothskin'. This is a reference to Ghouls from Bethesda's other series, Fallout. Khajiit have a unique naming method -- using prefixes and suffixes that have certain meanings.
Some of these are separated by an apostrophe, while other names do not separate the prefix and suffix. Some of these naming conventions are interesting, as it could be implied that names can change in a Khajiit's life. Some prefixes and suffixes are used for a certain gender, while others are used by both genders.
Players can notice that other races, such as Nords and Elves, have their expressions change when they are in combat. The Khajiit are no different, instead changing more than their faces. Much like a real cat, the Khajiit will have their ears pushed back when they are in combat.
A Khajiit's teeth will also be shown when confronted by an enemy. This can serve as a warning to any player that decides to interact with a Khajiit they find. Choosing the wrong option might just cause a fight to break out, with the Khajiit pushing their ears back.
While the guilds do not discriminate against the different species, Khajiit are often employed for their many abilities. Who would have guessed Khajiit would make such great cat burglars? The "Night Eye" Khajiit are born with comes in handy as does the natural ability to sneak. While players might not meet any Khajiit with a big role in the guilds, players can run into the species during random encounters. Known for their natural agility and stealth , many Khajiit disdain weapons in favor of their claws.
When involved in combat , they will flatten their ears, narrow their eyes, and show their teeth similar to a real-life cat. Due to their stealth skills , beguiling wit, and latent agility, they make adept thieves and assassins. Many Khajiit are also warriors , although this is mainly true of the Cathay-raht , a breed taller and more powerful than the Cathay that are rarely found outside Elsweyr.
The Cathay found in Skyrim are much more agile and in addition to their natural agility and proficiency in stealth, they have the added benefit of night vision. These skills, combined with the general tendency of humans and mer to look down on Khajiit and "beasts," leads many Khajiit outside of their home province to become professional assassins, thieves or bandits in other lands.
Other Khajiit in the province of Skyrim find their cunning nature suitable for mercantilism and trade. Still more are involved in the illegal smuggling of skooma , a narcotic. Khajiit are typically viewed as second-class citizens due to their bestial appearance.
Due to stereotypes, many are viewed as cheats, liars, thieves, and drug addicts. The distrust displayed to their race makes finding an honest living difficult.
Racial slurs for Khajiits have emerged from this negative stereotype, being called "cat," [1] or threatening to make them into a rug or carpet. Khajiit are the subject of racial discrimination all across Skyrim, as they are thought to be more criminally inclined than other races. According to Ahkari , a female Khajiit trader who sells in almost every hold in Skyrim, " They do not like outsiders in their land, and so we are forbidden to enter the cities.
When they look upon us, they see only pickpockets and Skooma dealers. A Khajiit caravan. They were oppressed and enslaved by rich families and primary industries in Morrowind , until very recently when King Helseth outlawed slavery. Many Khajiit have a strong racial dislike for Argonians a feeling required by their eastern neighbors.
This causes tension in the southern Cyrodilic cities of Leyawiin and Bravil , where Elsweyr and Black Marsh are both fairly close, and which have strong populations of both races. The Confederation of Elsweyr was the third kingdom taken by the Third Aldmeri Dominion , with its secession in 4E 99 , after the moons disappeared for three years.
The most notable characteristic of the Khajiit is their feline appearance. Being based upon real-life cats, they resemble them, and the range of facial feature combinations enable them to have numerous and varied faces. Some resemble New World mountain cats, such as lynx , bobcats , and cougars , while others display features tantamount to those of Old World cat species, including tigers and leopards, and more yet resemble domestic cats.
The fourth and final bipedal form are the Tojay and Tojay-raht , but very little is known of them, as they tend to live deep in the southern marshes and forests, away from civilization. Of the quadrupedal forms of Khajiit, the most well known is the Senche , These particular Khajiit highly resemble tigers that are roughly the same height as Humans and Senche-raht , which are nearly twice as large.
Although they are not known to speak, they are said to be as intelligent as any other Khajiit, and are used frequently as battle mounts by the Cathay.
The Alfiq and Alfiq-raht are the closest in resemblance to domesticated cats, but still intelligent enough to understand human speech. The Khajiiti religion is quite different from the religion of Men or Mer , is still clearly derived from the old Aldmeri pantheon.
The Khajiiti creation myth begins with the original litter mates, Ahnurr and Fadomai Anu and Padomai. Ahnurr had stated that he did not want anymore children, but Fadomai was presuaded by her elder children to give birth to one more litter of kittens, this final group contained Azurah and Nirni. After this happened, Ahnurr became very angry with Fadomai, who fled to the Great Darkness, and gave birth one last child which she named Lorkhaj.
Fadomai knew she was dying, her life having been drained after birthing so many children, but she gave Nirni the gift of being able to birth children of her own.
Nirni approached Lorkhaj , asking him to build a home for her children to live. He did this, but by doing so he also tricked his siblings by forming the mortal plane and therefore trapping many of them there with him. Most of Fadomai's first litter were trapped within the mortal plane, while her second litter saw the danger and fled so that they would not become trapped also.
Nirni gave birth to many children, among the various human and mer races of Tamriel. However, one of Fadomai's children, Azurah, had also been given a gift by their mother, She was given permission to take one of Nirni's children, and reshape them to her own liking, under the condition that she created the fastest, cleverest, and most beautiful of all creatures.
Azurah chose a small number of Fadomai's children whom lived within the forest, and hence created the Khajiit. Nirni was furious at the creation of the Khajiit, and requested that her sibling Y'ffer punish the Khajiit.
Y'ffer did this by turning their grasslands into a dry desert, and their forests into poisonous marshes of wasteland. The Khajiit, were protected by Azurah who taught them the secrets of the Moons the Lunar Lattice in Khajiiti terms , and how to shapeshift in different situations in order to survive.
The children who stayed true to their mother, Nirni and stayed within the forest, were turned into the Bosmer , and given the lush forests of Valenwood as their home. There is no evidence as to how accurate this creation Myth is, however there is speculation. What is known is that Khajiit were currently living on Tamriel when the Ayleid discovered and explored the area, This was presumably long before there was any established kingdom of the Bosmer.
What is not known about the Khajiit, is how long they were living in the region, or how many other Meri expeditions landed on Tamriel before the immigration of the Aldmeri evidence suggests at least one other mass immigration of elves to Tamriel, resulting in the Dwemer of Morrowind. There are some theories by Imperial scholars which believe that the Khajiit evolved naturally from non-sentient cats, much like they believe the Argonians evolved from non-sentient lizards.
The Khajiit were described by the Topal as two and four legged cats with only very primitive behaviour, with no clear signs of intelligence. However, the Ayleid legend tells the story of the bartering ownership of the forests of Cyrodiil from the Khajiit in exchange for the secrets of Literacy. Early within the first Era, Pelinal Whitestrake , claims to have fought and killed thousands of organized sentient Khajiit warriors, having believed that they belonged to the Aldmeri. Tamriel was inhabited by the Argonians as well as the Khajiit, a long time before the Elves arrived.
Torval the Pilot , also founder of the Ayleid empire is often described an intelligent, if primitive, race of cat-people whom inhabit the forests around Lake Rumare were inhabiting the area when he arrived there with his expedition.
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