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So based on your answer I'm guessing you can put multiple points into mastery? MartyWallace Mastery is an attribute like Intellect, Haste, or Expertise: you can't put points into it, it just shows up on items and some talents, depending on spec, might improve it.
A "point of mastery" refers to the rating-to-points conversion system that a lot of the secondary skills crit, hit, haste, mastery have: items will have mastery rating on them which is converted to mastery points based on your level.
Ah, and they're only in effect if you have the mastery skill learned at level 80? Makes sense. MartyWallace That's right. Otherwise, the only way to get mastery rating on lower-level items is to reforge them. Your mastery will be the one from your main spec tree you've chosen for example: you play retribution paladin that has some points also in holy tree, but your mastery will be Hand of Light - retribution tree mastery Generally mastery is not some secretly awesome god-mode.
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And of course, you could say that this will let us pick more interesting Talents. However, I would have to question the sense of building a whole new system such as Mastery in to the game, to provide us with something as fundamentally boring as a purely mathematical stat bonus. Why not just give classes more stats appropriate to them as they level?
That would really make your final build quality more about what you choose as a player. I think Blizzard writing this into the game and calling it "Mastery" is a total and utter jip. They're trying to get us to be excited about something which is fundamentally not very exciting, by sticking a "cool" name on it, and which could have been achieved a number of different, equally uninteresting ways.
Of course, rampant fanboyism will mean there will always be blinkered zealots, who will defend poor design to the last. Because having different trees provide different passive benefits through Mastery can result in even more depth. Each tree has a unique Mastery aspect. Hypocrite Blizz ftw. This site makes extensive use of JavaScript. Please enable JavaScript in your browser. Live PTR. What do I mean by optimal?
As I stated above, you want as much mastery on gear as possible. Do not use plate DPS pieces, as those are not a good source of dodge, even with reforging, thus lowering your survivability.
Through the use of spreadsheets, it's been determined that expertise is slightly better than crit for mitigation until the dodge cap has been obtained.
Get Expertise through gear, but don't sacrifice Mastery for it. Mastery Mastery is an odd little beast for bears. It has a softcap, but what that softcap is will vary between every single fight. It is entirely dependent upon incoming damage. Why does it have a softcap? Vengeance doesn't gain when damage is absorbed.
Since SD increases the size of our absorb, it affects the maximum vengeance you can have at any given time. For any type of progression, this shouldn't ever be an issue or a concern. Reforging - Reforging is fairly simple. Reforge the least wanted stats into Dodge Rating.
Gems, Enchants Gems- Gemming has a bit of an option now. It isn't just "zerg the heck out of stamina to live". Yes, Stam is still somewhat important, but not as much with gems. Good socket bonuses ought to be gemmed for now. What constitutes as a good bonus? Just about anything with an Agility or Mastery or Stam bonus. This means more hybrid gems. Threat Generation and Macros Berserk now has 2 effects for Bears.
The first is the on-use spell that causes Mangle to have no cooldown and hit 2 additional targets for X amount of seconds. This is always what it has been.
The second is what is more important. The second ability is a passive bonus that allows your Lacerate ticks to proc Berserk NOT the on-use spell.
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