Shadow Temple Spirit Temple Ganon's Castle. Majora's Mask. First Three Days 2. Southern Swamp 3. Woodfall Temple 4.
Collection 5. Snowhead 6. Snowhead Temple 7. Spring, Ranch, Graveyard. Great Bay Temple Ikana Canyon Stone Tower Temple The Moon. Oracle of Seasons. Gnarled Root Dungeon 2. Snake's Remains 3. Poison Moth's Lair 4. Dancing Dragon Dungeon 5. Unicorn's Cave. Ancient Ruins 7. Explorer's Crypt 8. Onox's Castle Room of Rites. Oracle of Ages.
Spirit's Grave 2. Wing Dungeon 3. Moonlit Grotto 4. Skull Dungeon 5. Crown Dungeon. Mermaid's Cave 7. Jabu-Jabu's Belly 8. Ancient Tomb 9. The Black Tower The Wind Waker.
Outset Island 2. Forsaken Fortress 3. Windfall Island 4. Dragon Roost Island 5. Dragon Roost Cavern 6. Forest Haven 7. Forbidden Woods. Nayru's Pearl 9. Tower of the Gods Hyrule Castle Earth Temple Wind Temple The Triforce The Minish Cap. Deepwood Shrine 2. Cave of Flames 3. Fortress of Winds 4. Temple of Droplets 5. Palace of Winds 6. Dark Hyrule Castle. Twilight Princess.
Ordon Village 2. The Twilight 3. Faron Woods: Twilight 4. Forest Temple 5. Kakariko Village: Twilight 6. Death Mountain 7. Goron Mines 8.
Lanayru Province: Twilight 9. Lake Hylia: Sidequests Lakebed Temple The Master Sword. Video Walkthrough Gerudo Desert Arbiter's Grounds Scaling Snowpeak Snowpeak Ruins Sacred Grove: Round Two Temple of Time In Search of the Sky City in the Sky Palace of Twilight Cave of Ordeals Hyrule Castle.
Phantom Hourglass. Mercay Island 2. Temple of Fire 3. Ocean King Part II 4. Temple of Wind 5. Temple of Courage 7. Ghost Ship. Ocean King Part IV 9. Goron Temple Temple of Ice Ocean King Part V Mutoh's Temple Ocean King Part VI. Spirit Tracks. The Beginning 2. The Forest Realm 3. Tower of Spirits 2 4. The Snow Realm 5. Tower of Spirits 3 6. The Ocean Realm. Video Walkthrough 7. Tower of Spirits 4 8. The Fire Realm 9. Tower of Spirits 5 The Sand Realm Tower of Spirits 6 The Dark Realm.
Skyward Sword. Skyloft 2. Faron Woods 3. Skyview Temple 4. Eldin Volcano 5. Earth Temple 6. Lanayru Desert 7. Lanayru Mining Facility 8. Isle of Songs 9. Lake Floria. Ancient Cistern Lanayru Sand Sea Sandship Volcano Summit Fire Sanctuary Thunderhead Song of the Hero Sky Keep Final Showdown.
A Link Between Worlds. Eastern Palace 2. House of Gales 3. Tower of Hera 4. Hyrule Castle 5. Thieves' Hideout 6.
Desert Palace. Dark Palace 8. Swamp Palace 9. Skull Woods Ice Ruins Lorule Castle. Breath of the Wild. Great Plateau 2. Dueling Peaks 3. Hateno Village 4. Zora's Domain 5. Vah Ruta Dungeon 6. Goron City 7. Vah Rudania Dungeon 8.
Gerudo Town. Vah Naboris Dungeon Rito Village Vah Medoh Dungeon Captured Memories The Master Sword Champions' Ballad. Age of Calamity. From Zelda Dungeon Wiki. Want an adless experience? Log in or Create an account. Game Boy Advance. Wii U Virtual Console. Hidemaro Fujibayashi. In-depth guide: The Minish Cap Walkthrough.
Forest Picori. Moutain Picori. Town Picori. Wind Tribe. The Minish Cap Characters [edit] [hide] [show]. Forest Minish. Library Minish. Mountain Minish. Golden Cucco. Swiftblade the First. Business Scrub. Goron Merchant. Great Butterfly Fairy. Great Dragonfly Fairy. Great Mayfly Fairy. Crenel Hermit. Hurdy-Gurdy Man. Master Smith. Minister Potho. The Minish Cap Enemies [edit] [hide] [show]. Ball and Chain Soldier. Black Knight. Cloud Piranha. Door Mimic. Eyegore Statue. Golden Octorok.
It is also used to cross various gaps and avoid enemies quickly. This Ocarina acts similarly to the one in A Link to the Past , by allowing Link to quick travel to one of a few preset locations throughout Hyrule by using it.
A bird called Zeffa will fly Link to a destination of his choice. But he must first, in a similar to fashion to the game mentioned above, free the bird from its statue. This combination of items allows Link to fire projectiles at enemies directly in front of Link. They also allow him to hit switches that are otherwise unreachable, via Gust Jar or Roc's Cape. Near the end of the game Link receives the Light Arrows, a superior form of Arrows that allow him to charge them up and fire an arrow at enemies with both physical and magical properties.
These arrows are mainly used to defeat the final boss of the game. These allow Link to carry certain items for healing throughout the game. Link can obtain four of these throughout the game, and will allow him to carry such items as Lon Lon Milk, a substance that heals Link's hearts, fairies that can also heal him, even after he falls and finally potions with various effects.
These allow Link to swim in water, which allows Link to travel to more places throughout Hyrule and in various dungeons. Link can earn Pieces of Heart by finishing various side quests and opening certain treasure chests throughout the game. These are earned by defeating dungeon bosses throughout the game. While completely optional, they increase Link's overall heart count by 1, while not affecting Link's current Piece of Heart total. A completely useless Gold Medal in the form of Carlov's face.
This item signifies Link has acquired every single Figurine in the entire game. This item allows Link to hold and look at his various Kinstone pieces.
It will tell the player how many of each Kinstone piece Link has. It will also change its shape depending on how many Kinstones Link has in it at once, even though it can never reach a set maximum amount of Kinstones. There are eight of these Link earn throughout the game, each of which grants him a special ability. While none of these are required for completion, they make progression through the rest of the game easier. These jewels are awarded to Link after he completes one of the four main dungeons of the game.
They signify their progress throughout the game, and allow him to gain new powers with his Sword until he finally has the Four Sword. Ezlo is Link's cap. He was once a Minish who was transformed into his green, bird-like, fabric prison by the Wizard, Vaati.
Ezlo allows Link to become Minish in size at certain spots in the game, and can also have Link change back to normal size as well. Ezlo is also the game's Navi, giving Link hints and clues as to where to go next in his adventure. Most of them are story-driven events, so Link is never constantly reminded of where to go until those events happen or when the player starts up the game from a save.
Link can ask for his help by hitting select at any time. The Picori or Minish are the creatures who gave a young boy his green clothes, sword, and shining golden light years previous to the Minish Cap. The story of the present begins when Princess Zelda is turned into stone by the evil wizard Vaati.
Link is then chosen by the King of Hyrule to seek out the Picori and ask for their help to save Princess Zelda. When Link sets out, he rescues a talking hat by the name of Ezlo, whom he finds can turn him small like the Picori.
As the story progresses, it is revealed that Ezlo used to be a renowned sage and craftsman with Vaati as his apprentice. Vaati was overcome by evil desire and stole a magic hat Ezlo made. The hat grants any wish that the wearer has, and Vaati wishes to become a powerful sorcerer. Ezlo, who tried to stop Vaati, was turned into a hat. After the battle, Ezlo is turned back into a Picori.
The magic cap that Vaati stole is then given to Princess Zelda. All of the cursed people are cured and the hat disappears. Ezlo then gives Link a green cap similar in appearance to Ezlo's hat form, and then leaves to the Minish world. The Minish Cap has a total of six dungeons. Each of them have varying gimmicks, puzzles, enemies, and bosses.
The first dungeon of the game, as well as the first Minish-based one. This one mainly involves using the Gust Jar to get around, whether it be from going over bodies of water, moving a leaf around, or clearing cobwebs so Link can proceed. This dungeon involves mine carts, flipping things over and changing directions to open up more paths to Link. The Cane of Pacci, which is obtained here will allow Link get past enemies previously unbeatable. This dungeon involves Link obtaining the Mole Mitts and clearing out paths throughout the dungeon.
There are some Minish parts leading up to the dungeon, but overall uses a couple of elements from the previous dungeon. The second and final dungeon where Link is Minish in size. This dungeon has ice-based puzzles for the most part. Link must get the Flame Lantern here and it is a big part in solving the many mysteries of this dark dungeon. This dungeon in the sky utilizes a lot of elements from previous temples, including the Gust Jar, the Cane of Pacci and Pegasus Boots.
This is the final dungeon of the game. Almost every item, weapon and puzzle element Link has faced before comes into play in this dungeon until he finally faces off against the final boss of the game.
Link dons a talking hat named Ezlo as he sets out on a quest to save Princess Zelda and defeat the evil wizard, Vaati. Summary Images Similar Games Comments.
Gameplay Link, shrunk down to Picori size. Figurines One of many figurines. Gust Jar Link with the Gust Jar. Cane of Pacci This cane is used to flip over various blocks and enemies throughout the game. Boomerang and Magical Boomerang The Boomerang is Link's standard throw and comeback weapon in this game. Flame Lantern Using this item allows Link to light up a certain area around Link in darkened places.
Bombs and Remote Bombs By using bombs, Link can both damage enemies and break through certain walls. Ocarina of Wind This Ocarina acts similarly to the one in A Link to the Past , by allowing Link to quick travel to one of a few preset locations throughout Hyrule by using it. Bow, Arrows, and Light Arrows This combination of items allows Link to fire projectiles at enemies directly in front of Link.
Bottles These allow Link to carry certain items for healing throughout the game. Grip Ring This allows Link to scale certain vertical walls and mountains. Power Bracelets These bracelets allow Link to push around heavy objects when he shrinks down to Minish size. Flippers These allow Link to swim in water, which allows Link to travel to more places throughout Hyrule and in various dungeons. Heart Containers These are earned by defeating dungeon bosses throughout the game. Kinstone Bag This item allows Link to hold and look at his various Kinstone pieces.
Tiger Scrolls There are eight of these Link earn throughout the game, each of which grants him a special ability. Spin Attack - By holding the attack button with the Sword equipped, Link can do a spin attack. Sword Beam - When his hearts are full, Link's Sword shoots out a beam of energy similar to early Zelda games. Roll Attack - After performing a roll, Link can attack immediately afterwards.
The Four Elements These jewels are awarded to Link after he completes one of the four main dungeons of the game.
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