You don't need to use Joust when there's enemies but as a super boosted run speed, which could be useful in a tower build.
For a hero build though, Blood Rage wins outright in Nightmare difficulty. The Spike Blockade has the highest HP of any blockades. It also costs the most for its size, 3 DU. It also does damage to enemies in a 2. Although it seems to have extremely high DPS, note that it can only damage enemies extremely close, so a Magic Missile Tower which damages enemies from far away most definitely will do more DPS by the time those enemies arrive at your Spike Blockade.
Overall, it's a great blockade when you need to really lock down a location or do extra damage. Most will prefer the Series EV's Physical Beam for its slightly cheap cost and the ability to be stretched out which saves mana when upgrading. A trick with the Spike Blockade is that if you face it backwards, as in the spikes away from the enemies, then it will be attacked less.
Whether or not this is worth losing the damage that the spikes do is up to you. Here comes my favorite Squire blockade, the Bouncer Blockade. Even though it has very useful offensive functions, it actually has very high HP too, about 1.
The reach of the Bouncer Blockade cannot be improved by tower stats, but overall it is a solid defense against most enemies. By now you've probably noticed that Squire towers scale much better damage-wise compared to Apprentice towers. This isn't an error, and the better scaling really shines with the Harpoon Turret. It does a lot of damage near endgame, has great range, and can hit more than one enemy per arrow. Because of its range, it's very useful in knocking down wyverns or placed after Apprentice towers.
Here comes the statistically best tower for Squires and probably one of the best in the game. It should be used in only specific situations however. For example, it does best in hallways or downhill. Putting them near pits or lava would be a waste because the balls may fall into them before reaching their full damage potential.
Nevertheless, when it is usable, it destroys enemies very fast and often better than Harpoon Turrets. This is probably my least favorite blockade because of its high cost and low HP. It does do a lot of damage even though it doesn't scale well. When enemies get close, they will be shredded most of the time, no questions asked.
But having a Harpoon Turret behind a barrier means you can start attacking enemies while they are far away. Plus I see ogres and orcs smashing through the Slice N Dice before it reaches maximum spin, and I have to repair it simply too much. It's down to playing style, but I think there are better options. One good use of the Slice N Dice is if you need to block an intersection, where attacking towers' cone-shaped range may not cover all directions enemies come from. In this case though, it's best to upgrade the Slice N Dice as much as possible due to it being attacked at all sides and having relatively modest HP.
Note: Attack Rate is different from Rate, which is given in seconds. For example, Rate: 0. For summoners however, this is split into Attack Rate and Attack Speed, where higher is better. Attack Rate: 4. Also because the exact default lag and animation speed is unknown, there is currently no DPS stat for minions.
At the moment we do know that Jesters have the ability to move existing towers. Her towers are in the form of gifts - small, medium, and large. Gifts yield random rewards, and larger gifts can yield a random tower for less DU, loot, or mana.
The Wheel of Fortune ability, which places a random buff on the allies or enemies, seem to not be too useful unless as a desperate last attempt. I believe that character builds are so important that they deserve a separate section. For most of the experienced players, allocation skill points are easy and automatic, but I remembered how lost I was when I first played Dungeon Defenders. It's more than putting skill points mindlessly to a strict rule, however.
Depending on your equipment, you may or may not want to stray from the norm. Before we get to that, here's a simple table of how much SP you gain per level. Note : I believe that you should really pay close attention to builds when you can wear Mythical gear.
Therefore, this section is mostly for level 74 and higher. Most characters should be have either Hero Build or a Tower Build. Making a Hybrid Build is generally a bad idea, because specialization in tower or combat is important in Dungeon Defenders, and this will be more apparent in higher difficulties. But the order that they're listed in is what I meant.
But they are all generally referred to as Tower Health, and respectively for the other Defense stats. My recommendations may be revised based on your equipment. While Tower Health and Tower Damage are most important, you want your other Tower stats to be around too. So keep balance of equipment in mind when taking my advice.
For Hero Speed, is the hard cap so getting more of it will do you absolutely no good. So take this as a guide for how to allocate your points. If your equipment already gives you more than Tower Health and I tell you to put SP into it, then you might want to rethink about putting it somewhere else that's lacking. Also, the goals listed are for people who upgrade casually, such as times each weapon or armor.
For example, you can go very high with Mythical gear if you find and upgrade over times each. Their weapon is a staff, which does decent damage but is inferior to bows and guns. Therefore, if you want to play a Hero Build, there are better options, not that it's impossible. Because your Mana Blockade is too weak and is often used to fill up the last remaining DUs, you should go pure offense.
But you shouldn't ignore Tower Health either, since although you expect other blockades to protect your towers, a second or two that you towers live may be the difference between success and failure. Their blockades attack as well, making him a balanced tower character. Squire's first ability Circular Slice is meant for crowd control, giving him room if he tries to get somewhere and repair or killing enemies. His second ability Blood Rage is very useful for defeating bosses and enemies in general, making a Hero Build very viable.
Countess' Joust is good for piercing through enemies or getting somewhere else on the map very fast. Her Call to Arms gives her and her allies a hero boost. One of the main reasons why a Hero Squire is used over Barbarian is because he can put down some emergency blockades and they can have good health even with bad tower stats.
Plus, his Blood Rage gives him a huge increase in damage output against tough enemies, mainly bosses. Out of all Squire towers, the Harpoon Turret is most used. His Spike Blockade could be substituted for the cheaper Physical Beam, but the damage and range of the Harpoon Turret is extremely useful. The Bouncer Blockade and Slice N Dice have their uses, and for them to be used they need to last long. Harpoon Turrets can reach their desired range through upgrading and Tower Buff Beam, but you can never go wrong with mor Attack Rate.
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Send Skip Hide. Message Sent. Guide and Walkthrough by KholdStare88 Version: 1. Page 1 of 3 Next Page Last Page. Upgrade, Upgrade, Upgrade! Character Builds complete for main heroes. Other parts of the guide are finished.
Version 1. Fixed some tower and ability effects. Fixed some really bad typos. Introduction Dungeon Defense is a tower defense game. PC Controls You may have noticed that by left-clicking, you attack. XBox Controls The Xbox has limited buttons which means limited hotkeys. Useful Tips Make your character in Ranked Multiplayer!
If you are planning to only play solo and locally, then play Ranked anyways. Who knows, maybe if you realy like the game you might seek multiplayer, and you cannot export local characters into multiplayer.
You can still play solo in Ranked by choosing Private Match. At the end of the round, loot on the ground with autosell for mana and autosplit to everyone in the map. Thus, don't go around and loot everything thinking it will be a waste to leave them.
Just pick up items you don't need and leave the rest to be split among teammates. Upgrade your weapons so they can do more damage! Go to your weapon's info page accessible through Hero Info or Item Box, depending if you have it equipped. Then check the "Pro Mode" box and you can enhance any stat glowing green for the price of mana!
Check the mana cost under "Next Level" to see when you want to stop upgrading. You can do this to armors too, but it's not much needed until level Armor sets give you bonuses across all stats. The five "types" of armor are: leather, mail, chain, plate, pristine. For example, having all four leather-type armor will make them glow blue and all positive stats in each armor will be boosted.
Weapons and armor that are possibly better than your current gear have green arrows pointing inwards and appear with a green box around them. You can also press Shift minimap to see where they are located on the map, marked by greed dots. Equipment drops marked green are not necessarily better. The factor that most affect whether the game thinks a certain gear is is good or not is the number of upgrades.
You may not have enough mana to upgrade gear more than times, so instead look at the stats they give. For players not yet level 74, compare damage for weapons and Generic Resistance for armor. They are probably more important than other stats for now. The former may already be turned off by default, and it's very annoying to accidentally have it on and you lose your camera angle every wave.
The latter may seem useful until you hit an area full of lava and pits. You may also want to turn off "Camera Shake" to keep your character steady when dancing around those aforementioned lava and pits. At level 70, you will find yourself gaining levels slowly. It's not permanent and you can only buy it once per level. The cost is probably affordable at level 70, where it's not so useful to buy it at level You can also Respec your hero for k mana in the "Services" tab and rename your hero for 50k mana.
While this may seem like a lot of mana for a new player, later on you'll be getting 1 million mana per wave on Insane difficulty without Survival mode. Want one of those cool pets yet they're too expensive at the Tavern Shop? Grab a friend and do a Campaign map in Survival mode until wave Any group of four below level 74 can probably do The Deeper Well on Easy difficulty Survival mode, and will get a level 50 dragon pet for free if they reach wave 15 complete wave Even if you're not a "tower build" you can still use mana to repairing and upgrading your allies' towers.
Don't be selfish and use all the mana you collected to activate flashy skills. Teamwork is most often the most important strategy in tower defense!
Clever Tricks Press "G" when away from the crystal to ready yourself. This is extremely helpful when you want to be ready at a specific location. This is helpful when trying to avoid identical auras or overlapping traps for chain reactions. You can look at other players' Hero Info or initiate a trade with them in the Esc menu. If they're being annoying with their microphone on, you can also mute them here.
Don't want to annoy people with background noise? You do this by press and holding the Alt key. When leveling up, you can choose to spend all your points into a stat by simply Ctrl-click that stat, or Shift-click to put 5 points into a stat at a time, until you reach the hard cap of This is very useful when you Respec your hero.
If you're using a staff, you can fire continuously by holding down left-click then right-click. Barbarians can activate their Melee Combo by holding down left-click and right-click. You can deal much more damage like this! Summoners can hover by holding down the jump key. Rangers with the jet pack costume complete all Campaign maps in Nightmare difficulty may also do this.
Pets can be leveled up using mana, but don't do so! Just gain experience and when you go to their "item info" you can increase their stat from time to time. A: This may not mean what you think it means. You could be thinking that every time you turn the camera adjusts so you're always facing forward, but that's not the case.
Auto Adjust Camera resets your "zoomed in" position that you adjust by scrolling the mouse wheel, which is often not very useful at all. Q: Why does my friend have the exact same weapon that is so much better than mine?
A: There are three main reasons why this may happen. The first reason is that weapons have randomized stats up to a point, so you could simply be unlucky. Secondly, stats differ depending on what difficulty they drop on, so your Mythical Retribution that you got on Medium difficulty will also definitely be worse than the one your friend got on Nightmare difficulty. And finally, your friend may have used "Pro Mode" to boost his weapons' stats up the roof.
A: In Dungeon Defenders, you cannot just list items in a shop and go play on a map. To have your shop enabled properly, you have to be at your tavern not playing a map, hence the name AFK Shop. Even though your shop will be opened when you host a custom game, by clicking on the "Show Shops" tab and then "Host AFK Shop", you will increase the number of players coming to your tavern to Q: Why does my mana get stuck at million?
A: You have a soft cap of million mana. After that, you won't be able to gain money through gameplay such as autoselling at the end of a round. You could still make more money by selling items to the tavernkeep or selling items in your AFK Shop. Q: What is the maximum mana you can have? A: Right now it's 2 billion, although there are ways to get past them, by using mana tokens. Q: What are mana tokens?
A: You can store your mana into tokens, up to ,, mana at a time. You can later on sell this token to the Tavern Shop and get back that exact amount of mana. This is useful if you are worried about going over million mana and getting no mana from autoselling. Q: What if I go over 2 billion mana when someone is buying at my shop? A: If that happens, the mana you get will automatically be converted into mana tokens. Of course since you have limited inventory space, this could be problematic too, but most of the time it will cause no problems.
What do I do? Your goal here is to build "towers" to prevent enemies from reaching your crystal. Q: Should I build Q: Which class is the best? A: I won't be boring here with "all classes have their strengths and weaknesses," but it still depends on what you're trying to go for. For tower blockades, Squire and Series EV are best. For tower damage, go with Apprentice or Squire. And for support slow and confusion , Monk and Huntress are best.
Summoner is the jack-of-all-trades that can add to offense or defense well, but has no basic attack. Q: Okay, so which class should I use as a newbie? A: Apprentice or Squire would be an easy choice.
The setups I've included in this guide mostly use Apprentice or Squire, because you don't need to be flashy to use them and they do the job well. Q: Should I go full hero stats, full tower stats, or hybrid? Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Dungeon Defenders Store Page.
Global Achievements. I had some not too terrible newbie gear I wanted to sell for cheap to help other newbies out.
So I sent the items to my hero shop, and I tried hosting an AFK shop by pressing the button for it on the "online" screen. Instead, it seems that I hosted a match, and I had people running around my tavern wondering if a gam was starting.
So I check my shop and I then see that my prices all appear to be 0. So I press the button to set the price, clicked accept If I say accept again, then the price is set How do I actually set up a shop to sell me gear to other players.
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