If the worlds of sports broadcast or video gaming have anything to say about it, the divorce from 24p should be well on its way. You only have to open up the comments section for a new game release to see the bitter outcry of "only 30fps?!
The smoother, more realistic motion does add an extra level of realism and immersion to enjoy. Reality television, in general, does well in the bed of high frame rates, too, since it is supposed to look as real as possible.
It is conceivable that, as more generations of people grow accustomed to faster frame rates for their video games, sports and TV shows, they will start to expect the same from feature films and dramas. Is it perhaps the fault of the audience then? Are we just so used to 24p that we've become narrow minded at the prospect of anything else on offer? In some ways, this is true. After all, the frame rate didn't become a standard for any artistic reason; just like any bygone filming technique, it was chosen because of limitations with technology or budget.
Also, it comes down to whether or not the motion effect that a certain frame rate provides suits a particular project. I can't help but feel that it is more than that and it's not so easy to simply dismiss that legacy. It is true that 24fps may not have originally been an artistic choice, but the reality is that it very much is now.
Many have talked about the slower frame rate giving a dreamlike quality, arguing that this is why 24fps suits the fantasy of a film. It's hard to argue against that point.
It's become as much a part of the artistic process as using a shallow depth of field. In the end, I think of the circumstances of how 24fps came about simply as a happy accident.
It's possible that, had it not have happened, some artistic cinematographer would have come along and done it anyway and audiences still would have loved it. An Avatar sequel will probably still look gorgeous at fps and the creative freedom to use a different technique to tell a story is wonderful.
If it suits a project, experimentation can produce wonderful results a great example is Saving Private Ryan using 90 and 45 degree shutter angles. The fact is that 24fps does suit film and it always will.
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All cameras have different video qualities and syncing video from two cameras is better at Fast dancing on the dance floor at 24p looks like crap. I shoot at Now tell me, would you shoot music video in 60p or 30p Reach me at: desmond admakerproductions. This is a great article.
Thanks for explaining it in terms we can all understand. Made my day. Thank God someone else has the same issues. You just disscused issues i have been fighting with and wondering about for years. Seriously… thanks…. Your email address will not be published. Facebook Twitter RSS. Make that two instances where I would work in 24p — if someone paid me for it. Brooke on May 14, at pm. Henrick on July 16, at pm.
The overwhelming majority of films coming out today are still 24 FPS. When it comes to modern examples, the choices are of equally slim pickings. However, only certain theaters actually showed the higher frame rate versions.
As such, even if you saw these films in theaters, you may have seen the converted 24 FPS version anyway. One of the main problems with moving away from 24 FPS is that everyone is used to it. When The Hobbit was released, many were skeptical. This is a common complaint about a higher frame rate. By applying more realistic and smoother motion, it becomes harder to suspend your disbelief.
Sets look like sets, costumes like costumes. In fact, your smartphone can do that and more. However, there are still costs associated with a higher frame rate. It uses more storage space, which in turn needs bigger capacity devices and more backup space. That might change with new generations of filmmakers, but for now 24 FPS is here to stay.
It simply comes down to cost efficiency and tradition. Honestly, all the greatest films were filmed at 24 FPS; check out the most rewatchable films for proof!
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