What guns are there in battlefield 3




















Mr Smooth Mr Smooth What There's Not Bad Company 2's in-game information was very helpful, but even that was incomplete. On the various tabs you can find: Damage per shot Suppressed bullet damage Time to Kill Rounds to Kill Methodology Caveat Note that whereas Kirson derived his raw data from the game code, the BRC researchers got theirs empirically by shooting each other.

Either way, it's interesting data. Jeff Atwood 8, 7 7 gold badges 48 48 silver badges 66 66 bronze badges. Feral Chimp Feral Chimp 9, 14 14 gold badges 45 45 silver badges 64 64 bronze badges. That's my understanding. JeffAtwood I hadn't heard that. I just assumed Den found it in the client-side code, but I suppose it makes more sense for weapon info to be on the server.

I'm almost curious enough to fire up a decompiler and look at the client code. Are these stats pre-Return-To-Karkand? Have they changed? Unfortunately I don't know whether they've changed. Your best bet is to check the source spreadsheet linked above see "this Google Docs spreadsheet". Mihkel Mihkel 1 1 silver badge 2 2 bronze badges.

These have been updated to include the latest patch. April — DavidGrove. The stats are updated at each patch.

Battlefield 4's section is currently being updated and prepared for more data as well. Community Bot 1. A high rate-of-fire compliments such accuracy, giving you a capable weapon at close and even medium ranges. Sporting the fasting reload speed of any assault rifle is great, as well as a tiny first-shot recoil and high rate-of-fire means this gun is so easy to use.

Good accuracy, high damage and respectable recoil add up to a reliable weapon similar to that of an assault rifle. This weapon is exceptional in close quarters and is the best assault rifle available for such situations. With a huge rate-of-fire and high, uncontrollable recoil, the F is a nightmare to use at long ranges so avoid those fire fights if you can.

A lot of players will consider the M16A3 as the best weapon in the game and you can certainly put it in the number 1 spot. It will take longer to reload if you completely empty your weapon on most weapons. Fire Modes : The different modes the weapon can fire in. Accessories : All weapons accessories and the amount of kills to unlock in brackets. If weapons have accessories unlocked when the weapon is unlocked, it will say [Default].

Was this guide helpful? YES NO. In This Wiki Guide. Prepare for full-scale war with Battlefield 3, the third major evolution of the long-running online battle franchise. It's weaker than its bigger brother the SCAR-H because of its smaller round, but it boasts a slightly higher rate of fire rpm and extremely controllable recoil.

It's unlocked by completing the 'Set us up the Bomb' assignment, which involves killing 20 enemies with an underslung grenade launcher and 15 enemies with hand grenades. It can fire semi, auto, or two-round burst. In multiplayer, the G36C being a carbine is used by the engineer kit and uses opaque magazines.

The G3A3 is available in both single and multiplayer. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver.

It can be unlocked for use in multiplayer by gaining , Co-Op score. It is the first unlock for the Assault kit and can have an M which replaces the kit's Medkit mounted as long as a grip or bipod are not.

It once again appears as the "M," seemingly just because that's what it was called in the Bad Company games since it is no longer shown as a standardised US military weapon in singleplayer.

At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR type rifles and derivatives. Newer variants utilize HK's in-house stock and grip designs. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.

It features very high accuracy, low recoil and better hip-fire accuracy due to its bullpup configuration but suffers in close quarters due to its RPM rate of fire. It also cannot mount an underslung M like it can in real life. The Magpul PDR , a compact bullpup assault rifle development of which was abandoned the year the game came out, appears as an all kit weapon.

Uses either 20 or 30 round polymer magazines, with 20 being the default option. The in-game model has the markings and serial number of a SIG SG SP semi-auto only model the one on the reference image below in particular , suggesting that the model is referenced after said gun, though the in-game weapon still has the automatic firing options of the standard SIG SG In multiplayer, being a carbine, it is used by the Engineer kit.

It can only be unlocked in Co-Op by achieving a score of , In the campaign mode, the SG is found in two places. The first is in "Comrades", where a police officer exiting the van has one, and the other one being found by the player after the train crashes in "The Great Destroyer". It boasts a high rate of fire with controllable recoil and features a 26 round capacity in a 30 round 5.

Developers have stated that the "ACW-R" in-game is chambered for 6. It serves a similar role to the M, a stable gun with a steady rpm rate of fire and easy to control recoil. It was first shown in the "Ziba Tower" gameplay trailer and in pre-release screenshots.

It is very accurate and has controllable recoil, making it an effective assault rifle. It is unlocked by completing the "Shepard" assignment which involves 10 squad revives and 30 kills with assault rifles. It features high recoil due to its short barrel and high rate of fire. In CQB it's capable of mowing down enemies with little trouble due to its rpm rate of fire, but the recoil severely limits its long range capabilities. The standard version of the F, with its built in scope, appears on the kill Dog Tag for the F Tactical.

It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it. In-game it uses the configuration that loads polymer-cased ammunition. It is unlocked by completing the "Point Blank" assignment, which involves 10 kills with C4 and 10 knife takedowns. The weapon features a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.

It has a fixed buttstock, short paratrooper barrel, and the railed heat shield of the Mk 46 Mod 0. Extended magazines gifts the weapon with a massive round box and this is visually shown on the weapon when attached. It uses round drums, and has the highest capacity of any weapon in the game besides belt-fed LMGs. The PKP Pecheneg appears in the game. It features high stopping power like other 7.

It is referred to in game as an " RPKM ", a modernised 5. The weapon's damage matches the idea that it is a model, as it is scaled to the 5. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.

Like in Call of Duty: Modern Warfare 2 its rear foregrip is unused. In game it handles much like the L85A2. Its low rate of fire is balanced by its low recoil. It comes with a bipod by default. Despite the fact that BF3's "MG36" is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting kills with it. The M98B is the last bolt action unlocked.

It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used. For balance reasons the magazine capacity is limited to 5 rounds instead of the real world's The Barrett M appears in the game, but it is exclusive to the singleplayer; it's absence in BF3's multiplayer could be chalked up to difficulty with balancing the weapon properly. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.



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